Direction Indication by Phantom Sensation and its Application for Electronic Games

Accession number;05A0453182
Title;Direction Indication by Phantom Sensation and its Application for Electronic Games
Author;KUME YUICHIRO(Tokyo Inst. of Polytech. Fac. of Eng.)   NAKAJIMA YUICHI(Tokyo Inst. of Polytech. Fac. of Eng.)   
Journal Title;Eizo Joho Media Gakkai Gijutsu Hokoku
Journal Code:S0209A
ISSN:1342-6893
VOL.29;NO.22(HI2005 50-57);PAGE.21-24(2005)
Figure&Table&Reference;FIG.8, REF.6
Pub. Country;Japan
Language;Japanese
Abstract;Tactile phantom sensation has been studied for human interfaces to transmit information. Two-dimensional phantom sensation is elicited by three or more vibration stimulators. The location of phantom sensation to be perceived is assumed with the gravity center of stimulation intensities. However, sensation areas of phantom sensation spread and can not be localized, when multiple stimuli are simultaneously applied. In this study, two dimensional phantom sensation was investigated by use of four vibration stimulators with the two stimulation technique: one technique employed four vibrators simultaneously and phantom sensation was located on a circle. The other technique employed two of the four vibrators and it was located on sides of a rectangle to localize the sensation. As the results of psychophysical experiments, better performances on direction identification were obtained with fewer vibrator activations. An electronic game using direction indication was also discussed. (author abst.)